The Secret World of Amusement Parks is another 1997-era manifesto from TLC that
seeks to explore the fascinating underpinnings of the silly fun park world (TLC
and Discovery really loved talking
about amusement parks around 1997). However, much like many of the pre-1998
shows (I’m not sure what happened in 1998 to suddenly turn these specials more
enjoyable) the show is astonishingly shallow compared to what it promises.
Instead of the “secret world of amusement parks,” we get “the secret
world of Morgan Manufacturing, amusement park history, community college
physics departments, and turning walkways into loops.”
The
show suffers from a massive lack of cohesion. In fact, for a show that purports
to be about amusement parks, over 40 minutes (two-thirds) of the show is instead
about roller coasters. And the only “behind the scenes” we get at the amusement
park (which, by the way, is promised in the opening) is a quick chat with a
facilities manager and a couple of ride operators. Seriously. That’s it.
In
fact, it is very odd (to me at least) that TLC would call this show The Secret World of Amusement Parks in
the first place. It is very obviously a show about rides, and roller coasters
specifically. Why not just admit the main purpose of the show is to showcase
amusement park rides and coasters? Did they really think it would lose viewers?
If
you’ve been following our video postings for the last few months, I’m sure you’ve
noticed by now that there is a definite presentation pattern to these sorts of
roller coaster specials (and make no mistake, this is a roller coaster special).
I will give this one a pass, since it was created at the beginning of the
amusement park documentary craze, and thus is probably one of the Cro-Magnon
forerunners that was copied by uncountable number of specials since. But the
same style and presentation format that you’ve seen countless times exists
here.
There’s
the ubiquitous mention of amusement park history, especially Coney Island in
the 1920s and Disneyland. There’s the history of roller coasters, and that
means mentioning Russian ice slides and switchback railways and the Flying
Turns (not sure exactly why that one came up. One of the experts is really
obsessed with that one). We see the standardized explanation of G-Forces and
how engineers have to blah blah blah and interview the maintenance manager who
says how they have to inspect the ride each day and yadda yadda yadda. And of
course we get the whole thing about the coaster wars in the mid-1990s, and how
cool hypers and inverted coasters and stand-up coasters are, and how coasters
bring in money to the park, etc. You know how you can tell this show is really
about roller coasters, and not amusement parks? The show talks more about the
Matterhorn being the first tubular steel coaster than Disneyland itself.
The
Matterhorn segment though leads to a semi-interesting section going
behind-the-scenes with Morgan Manufacturing, who discuss and demonstrate the
roller coaster design process in more detail than most other shows. For some
reason they also seem to be obsessed with break zones. We also get a nice
segment on the early days of S&S, when ol’ Mormon Grunkle Stan reveals the
two loves of his life: the Space Shot and the Turbo Drop.
This
is a legitimate historical find for theme park documentary aficionados. After
this point, half of Stan’s interview time during his segments would be concerned
with the upcoming Thrust Air 2000 (which of course became Hypersonic XLC). But
here, we get a very interesting discussion as to what led Stan to create
S&S in the first place (his love for bungee jumping and the desire to
create a “reverse bungee jump” to catapult people into the air). This led to
the creation of the Space Shot, which is discussed here in loving detail, and
then later the Turbo Drop. The highlight of this segment for me is to see the
ORIGINAL Turbo Drop rides in action, pre-Power Tower. For the first year or so
of Turbo Drop’s existence, it had that funky kiddy carnival-style logo of a
smiley face dropping downwards and the unique color scheme.
We
then get some almost interesting discussions of how ride designers look to lure
guests in the parks to the coasters (unfortunately, only the “it’s big and cool
and loud” and “we try to place them over walkways” discussions are had, nothing
new here) before we get into the “we’ve-seen-this-a-million-times” segment of
some community college physics professor teaching his class how roller coaster
physics work (you can get an idea how cringe-inducing it is when the phrase “that’s
right kids, that’s called inertia!” is actually used here). We then get the
standard trip to Magic Mountain to ride Superman and float things in the air.
It was cool the first thousand times. (BUT, to be fair, the kid on this trip
hilariously throws the orange up instead of letting it float and completely
whiffs catching it, sending it on a 400-foot vertical death spiral. Probably
the highlight of the show).
The
only genuinely interesting segment for me starts at around 41:35, where we meet
the minds behind the Duell Corporation, the spatial master planners of over 40
theme parks worldwide. In this all-too-short segment (which actually should
have at least been the beginning of the program, if not the longest segment,
since this is really what the show should be about), Randy Duell and his
associates discuss the thought that goes into the spatial design of the
benches, bathrooms, food stops, water fountains, etc. of the parks and why
certain designs are the way they are. Duell is famous for the “Duell Loop” formation
of park walkways, which encompasses a half mile to a mile of walkways and is
usually covered in 6-8 hours, which also happens to be the average time for
guests to spend at a park. There is also a short trip to Magic Mountain to show
the effect of plazas, curves and bends in the walkways, and the specific
placement of trees and foliage. Honestly, WAY more time should have been spent
showcasing these folks.
And
finally, since this is a park special, at the end that means we get a glimpse
into THE FUTURE OF THEME PARKS. And of course, since this is the mid-1990s, the
future of theme parks is VR, video games, arcades (RIP DQ), and simulators.
What’s nice is we get to see some attractions not seen in other park specials, such
as the giant XS New York arcade (a precursor to DQ) and the New York Skyride
simulator at the Empire State Building. We can’t wait for the future of fun!
Overall,
as I stated before I give this special a pass because it’s obviously one of the
earlier examples in the canon, and a lot of the shows following can be accused
of somewhat plagiarizing the material and the presentation format. But still,
for a show that pretends to be about “the secret world of amusement parks,” it
tells us a lot about coaster wars and very little about amusement parks. But
still, some good stuff if you know where to look. I feel like this could have been a great multi-part miniseries if given the chance.
I’m
not going to mince words: this is one of the most bizarre specials you’ll see.
I don’t just mean roller coaster specials. I mean any special. Ever.
In
a nutshell, Coastermania an hour of
interviews with coaster fans/nuts/crazies, with musical interludes that are an
inexplicable combination of Thus Spake
Zarathustra from 2001: A Space
Odyssey, the Vangelis synthesizer soundtrack from Bladerunner, and feeling of cosmos-level expansiveness as we watch
a train slow-mo through a cobra roll. There are interviews with priests and
psychologists. There are interviews with people who got married on roller
coasters. In case you couldn’t tell, there couldn’t possibly be more
interviews.
One
of the highlights of the show is the emphasis on Blackpool Pleasure Beach in
the UK, a Cedar Point-level thrill park on par with the Cedar Fair parks and
Magic Mountains of the world and is usually summarily ignored by the
American-dominated cable media. This show must have been made in the 1997/1998
time period (perhaps 1996), so the Pepsi Max Big One is the real BIG NEW THING
for this special. Another unsung relic from the mid-1990s coaster wars, a hyper
on par with the Steel Phantoms and Desperados of the age.
I
know we are all obsessed with roller coasters, but this special really gets you
thinking why the living heck are we
so obsessed with roller coasters? Believe me, you’ll meet plenty of people in
this video who have your obsession licked. Well, at least the UK bus tourist
group isn’t obsessed with Cedar Point’s Iron Dragon. They “boo” the ride on the
bus on the way to CP.
Anyway,
I could go on a bit about humanity’s quest for companionship and connect it to
the forming of coaster clubs, or talk about the need to be challenged/need for
danger/excitement/fear and adrenaline rush and everything else and how roller
coasters are a form of safety valve for this desire. But, you know, filling up
blog column inches with psychological analysis would somewhat legitimize this video, which is something that simply
shouldn’t be allowed to happen.
So
I present this video without further comment. Now enjoy Ron Toomer pontificate
on the Desperado.
A three part bonanza! Yes THREE separate files! Alan is joined by Alex to talk Mean Streak, the Ohio State Fair fatality, Wonder Woman Golden Lasso, RMC, Lake Compounce, Balderdash, the SkyRide, Coney Island, Atlantic City, Jersey Shore, New England parks, closing out the last few trip reports of Summer 2017, and MORE!
Universal Studios Parks
and Resorts, more specifically Universal Studios Hollywood was a playground for
me growing up. My dad worked for Universal from 1969-1994 and for the last nine
years of his tenure there, Universal was my home. My passion for the theme park
industry began and my love for Universal was born. So many films that I grew up
with, I wanted to experience and be a part of…from flying in a DeLorean to
battling a Great White and even soaring to new worlds with E.T. When Walt
Disney created Disneyland, his attractions weren’t only just based off of
films. However, when Universal created its first park back in 1964, movies were
the very foundation for which the tour was created.
Under the direction of Jay
Stein and now Tom Williams, Universal Parks and Resorts have aimed at taking
some of the more popular films and bringing them to life in new and inventive
ways. But it didn’t quite start with either Jay or Tom; in fact it didn’t even
start with Walt Disney. It began with Universal Studios founder Carl Laemmle.
In 1915 Carl Laemmle moved Universal Pictures from New Jersey to the San
Fernando Valley in California.
Carl Laemmle’s idea was to
give paying customers a chance to see movies being made. As most already know,
guests paid twenty-five cents and were given a chance to watch some of the many
silent films that were being filmed on the Universal lot. On top of the opportunity
they were also given a sack lunch. Since this was during the silent film era,
multiple films would be shot on adjoining streets and guests could cheer and
boo all they wanted. However, in 1927 the first talking picture The Jazz Singer
debuted, which effectively ended the silent film and the opportunity for guests
to get up-close and personal with the movie making process.
Fast-forward to 1964 and
you come upon two men in Jay Stein and Albert Dorskind. Both Jay and Albert
were the ones who decided to bring back what Laemmle originally wanted in
giving the public a glimpse of what the movie process was like. However, Jay
Stein didn’t stop at just the idea of creating a tour, he wanted an experience.
And with that idea, the Universal Studios Tour was born.
There’s something intriguing about watching a movie being made, however, the
connection with the audience won’t happen till the movie comes out in theaters
a year or so later, the idea was then to bring to life some of the most
memorable films of all time, so guests can be thrusted into their favorite
films.
That brings us to this week’s YouTube Tuesday video. During the late 1990s TLC
aired an episode of Billion Dollar Fun, which focused on Universal’s push into
the real art of not only making movie based attractions, but to also figure out
which films will be a success and turns those movies into high-quality
attractions. The video takes a look at the early entries of Universal’s
attraction such as King Kong, Earthquake, Jaws and even a few from the 1990s
like Jurassic Park River Adventure, Terminator 2: 3D Battle Across Time and
Twister: Ride it Out.
As a child of the 1980s, Universal Studios Hollywood Studio Tour had a profound
impact on me. Every visit to the park had to include a ride aboard the tram.
Where else could I come within three feet of a thirty-foot tall, six-and-a-half
ton animatronic King Kong or experience an 8.3 Earthquake. These were just two
of the many attractions you’d see aboard the Universal Tour. The complexities
behind King Kong and Earthquake are incredible especially for its time.
During this time Universal
was never satisfied with where they were. The competition was strong even in
the eighties, so Universal went out and worked with some of the best talents in
the industry like Gary Goddard from The Goddard Group and Phil Hettema who
during the 1990s was Vice President of Universal Creative.
One of the first
attractions Universal began working on while the film was being shot was
Backdraft, which opened in the Lower Lot of Universal Studios Hollywood in July
1992. While the basic idea of going through several rooms before entering the
final scene and boarding a ride wasn’t new, Backdraft stood out from the likes
of Earthquake at Universal Studios Florida, where you entered the final scene
which was a recreation of the climatic finale from the film, in which you
experience a warehouse explode into a blaze of fire with catwalks collapsing
and floors dropping beneath your feet.
While if you’d never been
to Universal Studios Hollywood to see Backdraft in person (attraction closed in
2009), you probably experienced one of the many different versions based off of
the same idea whether it be Twister at Universal Studios Florida, Light’s
Camera Action Starring Steven Spielberg at Universal Studios Singapore or even
Armageddon at Walt Disney Studios in Paris. They were all developed with the
notion of putting you right in the middle of your favorite films or what a
disaster film might look like.
When you’re a theme park
and deciding which movie you want to be your next big themed attraction,
usually you want some assurances that the film has done well at the box office
and in turn will be a success at the parks. Universal took a major gamble when
they began developing two attractions before the films had been released.
Jurassic Park and WaterWorld, both ride and show respectively, were well in
development before the films were released. One film was obviously a monstrous
success while the latter (WaterWorld) ended up being the biggest theatrical
flop in Hollywood history at the time. What’s funny about WaterWorld is that
the theme park show is more popular than the film. The show is currently in its
twenty-second year as of 2017.
Jurassic Park River
Adventure, which was originally designed for Universal Studios Florida, but
opened in Hollywood first in 1996 was being conceptualized during the
production of the film, which Spielberg states in the video “It’s not that
we’re anticipating a big success (film), but it was such a natural fit…What if
the theme park (ride) is more successful than the movie.”
The video tackles two more important additions to Universal’s attraction count,
Terminator 2: 3D Battle Across Time and Twister: Ride it Out. Terminator was an
incredible task to undertake, many different versions were story boarded
including one, where Terminator was to replace The Adventures of Conan inside
the Castle Theater at Universal Studios Hollywood. Eventually the show was
settled on for Orlando first then three-years later for Hollywood. The
sixty-million dollar attraction for Orlando “marked the first time a film’s
cast and creative team combined to bring motion picture to life” according to
the official Universal press release. The show was the most expensive live
action film ever produced as of 1996.
For Universal, it began with Steven Spielberg helping out in the design phase
of attractions and within just a few years; entire films cast and creative were
designing and starring in attractions. And now, it’s almost unheard of for a
director or cast of a franchise to not be involved in the creative process for
rides and shows.
Universal Parks and Resorts are an ever-changing beast. For fans that grew up
with the parks, there’s not much left to hold on to as Hollywood only has two
attractions on the Studio Tour left from the 1980s in Flash Flood and
Earthquake and one show in Animal Actors. In Orlando, only The E.T. Adventure,
Animal Actors and Horror Make-up show are left from opening day.
When you’re a theme park based solely off from movies, you must stay current
with films that age well and have a long generational span. Which makes this
video from TLC a worthy watch. To see the creative process in deciding not only
which movies will be a success five or seven years from when the come out, but
movies that will span decades.
"Billion Dollar
Fun" should really be named "Universal Studios Florida Propaganda
Film Late 90s Edition". This special has more similarities to Disney's own
productions than prior TLC and Discovery Channel specials. Additionally
"Billion Dollar Fun" is a lost tomb of theme park attractions and
concept art that transcends beyond its limited theme park focus.
Of the attractions featured in this special only two remain: Jurassic Park
River Adventure and The Incredible Hulk, and the Hulk was rebuilt with new show
elements! Universal's willingness to rebuild and replace is both a boon and
curse on the parks. The parks remain fresh and stinkers of attractions are
replaced at a regular interval but no one attraction can transcend its own
opening hype to become a classic. While a Disney's Hollywood Studios special
produced in 1998 would be nearly identical to the park as it is run even just two
years ago, "Billion Dollar Fun" produced around 1998 is completely
out of date now.
"Billion Dollar
Fun" focuses on the gospel of theme park attraction as movie marketing,
not nostalgia fueled pieces of Americana. In a way, the lack of romance has
been the differentiating factor Disney fans tend to dislike the most.
Executives keep hammering home the idea of movie making and theme parks.
The actual show tackles five major Universal projects over the course of
development: Back to the Future: The Ride, Jurassic Park River Adventure,
T2:3D, Twister: Ride it Out, and all of Islands of Adventure. Each attraction's
development process and history is covered and the now familiar talking points
are covered: T2:3D is the most expensive film ever made per minute, Twister
recycles tons of air, Jurassic Park ride was in development concurrently with
the movie, and more. And Stan Lee's enthusiastic proclamation that Islands of
Adventure's Marvel Super Hero Island will be so good that Universal should get
tax exempt status because of the good it will bring to humanity (instead
Universal just gets cuts and funding thanks to the "high crime" area
laws). Seeing original concept video, concept art, and opening year video from
the two Universal parks is also worth its weight in gold.
Overall the special feels flat and one note, it highlights the need for parks
to constantly refresh (this should have been shown to Disney) with any and all
justification being long lines. Interviews with Gary Goddard and others from
Universal Creative are fun but lifeless in filming. These specials have changed
so much in 20 years now focusing as much on guests and cast members as much as
movie directors and attraction designers. "Billion Dollar Fun" is
worth it for the rare footage and crazy interviews but not much else.
Film-based attractions
certainly aren’t a new phenomenon. Even before Walt took us on electric
busbar-powered trips through Neverland, Wonderland, and Toad Hall, there were
exhibits and funhouses throughout the country’s amusement parks, expositions,
and World’s Fairs to take audiences into the world of a movie. Even the
premiere of Snow White at the Carthay Circle featured a Disney-sponsored
miniature Seven Dwarfs cottage for kids to play in.
We’ve always been hungry
to jump into the world of the movies. We’ve always wanted to roleplay the part
of Luke Skywalker or Princess Leia or Han Solo and fight off the Stormtroopers.
We’ve always wanted to immerse ourselves in a world that seems more exciting
than the one we currently live in. And now, like video games and RPGs, theme
park attractions can give us a chance to fully enter and interact with these
worlds as if they were real.
If you were to tell
someone living in the 1930s that they would be one day able to ride on a tram
and be menaced by a stories-high King Kong, what would the reaction be? Talk to
someone who has never been to a Disney or Universal park. Tell them they would
be able to ride through Gringotts with Harry Potter, or drive through New York
with Spider-Man. It’s everyone’s dream come true, really. To be a part of the
magic. To be a part of Hollywood.
Walt Disney wasn’t the
first to incorporate three-dimensional elements of popular movies, but he
certainly was the first to mold it into the familiar theme park format we see
today. After all, Indy and Tower and Mania all owe their existence to the seeds
that were planted in that original 1955 Fantasyland. Sail through London and
Neverland with Peter Pan! Ride through Wonderland with Alice! Quite a hook for
an enterprise best known for beer carts and ferris wheels.
What’s interesting to me
in the history of movie-based attractions is the fact that Walt and company
practically abandoned the idea post-1958. It’s clear he tried to tie-in as many
elements of Disneyland 1.0 as possible to pre-existing franchises, partly as a
selling point for those unfamiliar to what Disneyland was to be, and partly
because he thought it would be fun for kids to walk through Davy Crockett’s
world. Remember, even the Jungle Cruise was subtly connected in media to the
popular Bogart and Hepburn film The African Queen. But once we get
to the Tomorrowland expansion in 1959, we don’t see another new film-based
attraction until Pinocchio’s Daring Journey in 1983, with the exception of the
Swiss Family Treehouse (and 20k if we discount the fact it’s a re-imagining of
the submarine prototype). That’s 24 years with, at most, two new
film-based attractions. TWO! Can you imagine if that were proposed at Disney
today? Please make sure there are no flammable objects nearby!
And that gets into the
real critique of this special, something that Joe also touched on. There’s a
real stigma in theme park executive circles nowadays that everything must
be based on a pre-existing movie franchise. Indeed, Billion Dollar Fun acts
as if movie-based attractions are the only way to go. To be sure,
this is mostly because the show is a Universal Studios propaganda piece, but
it’s like watching a football analyst go on and on about a team’s high-powered
offense without realizing offense alone is not what makes a winning team. With
theme park attractions, it’s about putting the audience into emotional
situations. It could be scary situations as in a haunted house, or thrilling
situations as on a roller coaster, or dramatic situation as in the attractions
with more character-based elements. But the film-based attractions are only one
way to go of many.
We can easily see the
reasons behind making film-based attractions. These attractions come with
built-in recognition and emotions in the audience. The merchandise is
practically pre-sold. And in an environment where the main cycle of action (aka
the ride itself) is only about 4 minutes long, that initial familiarity with
the characters can save a lot of time and effort in attempting exposition and
setting up the scene. Realistically, it’s much harder to make another Pirates
of the Caribbean than it is to make another Forbidden Journey. Creating
characters and entire worlds from scratch is not something MBA-schooled
executives have the time or the patience for when they can start selling
merchandise NOW.
Which brings us now back
to Billion Dollar Fun, and my observations. I agree with the show
that today’s E-Ticket attractions share a lot in common with Hollywood
blockbusters. Neither of them are released in short intervals. Each studio will
have only one or two major blockbusters a year, and theme parks (since there is
limited space to build and popular E-Tickets bring in far less immediate
revenue than popular movies) only release E-Tickets once every 3-5 years (or in
Epcot’s case, once every Peter Quill visit).
Both have become
billion-dollar industries in themselves, and thus have captured the attention
of movie studios. They’re always looking for more ways to make money after all.
Especially if you’re, say, Paramount, and don’t currently own any theme parks,
you could license popular properties such as Star Trek or Mission: Impossible
to Universal for huge fees (plus a percentage of merchandise revenues of
course) and have absolutely no downside if the ride flops, since you didn’t
spend any money to build the thing to begin with. So this area is a potential
cash cow.
I was very impressed with
the number of major Hollywood and theme park players TLC was able to put on
camera (it seems the earlier the special, the more celebrities were willing to
be interviewed). In this special we get not only the ubiquitous Steven
Spielberg and Douglas Trumbull Universal interviews, but also Stan Lee, Gary
Kurtz (producer of the original Star Wars trilogy), Jan de Bont (director
of Speed and Twister), Gary Goddard, James
Cameron, and even Dean Devlin and Roland Emmerich (directors and producers
of Independence Day, Godzilla, and The Day After
Tomorrow).
They all have some very
good insights into what makes a film-based attractions so exciting and
appealing, as well as where the idea of film-based attractions can go in the
future. We’ve always wanted to go to the Chinese Theater to put our hands in
the cement, or visit the soundstages where movies are filmed, because we want
to get close to our favorite characters and movie stars. Douglas Trumbull
relates how his work on 2001: A Space Odyssey prepared him for
the potential of audience participation (apparently he had never gone to
Disneyland). As we all know, the end sequence in 2001 is
completely different from the rest of the movie, being a constant stream of
images. It does not have a plot or character development. It is just pure
visceral image. The idea being that the audience is the actor. It’s happening
to them.
And that’s where
film-based attractions, from Mr. Toad to Gringotts, succeed. It’s happening
to you. You are Snow White, and in tonight’s episode, you are the
star. Trumbull notes that rides are like dreams or out-of-body experiences.
They exist in a hyper-reality so beloved by John Hench and other theme park
philosophers. Jan de Bont chimes in by saying that audiences “want to be closer
to danger.” Rather than simply see the shark attack on the screen, they want
the shark to attack them, as long as nobody actually gets hurt, like a good
magic trick. Rides based on films work best when a particular visceral action
sequence can be identified and connected with the audience’s preconceived
notions of the film on which the attraction is based. James Cameron adds that
rides “break down the barrier” between the audience and the characters. The
audience in T2: 3-D can see the characters jump from the screen onto the stage,
and then back. Lines of reality are blurred. And lastly, and I can’t believe
I’m saying this, but the producers of Godzilla say probably
the most prescient item about this subject, when they mention that a film-based
attraction has to be an extension of a movie, not merely
the exploitation of a movie. Disney certainly has a lot to
learn in that area nowadays. But it’s certainly correct. I’ll be nice here and
point out that the most successful film-based attractions, especially recently
(Forbidden Journey, Gringotts, Flight of Passage) are extensions of the movies
they represent, with new scenes and actions by the characters. They are not
merely there to be a “Harry Potter ride.”
So where is this
technology taking us, or, more specifically, where does our celebrities think
the technology will take us? Douglas Trumbull thinks that there is the
possibility for an audience member to have a one-to-one encounter with Harrison
Ford or Harry Potter, where the characters directly interact with you (you
know, all these other people think I’m talking to them…). Jan de Bont wants to
take the theme park potential beyond the berm and into the movie theater. For Twister,
he wished every theater could have moving seats, blowing air, and the smell of
the humidity so the audience can better feel what the characters were going
through. I guess we still have yet to figure that one out. But things to think
about for you future three-dimensional entertainment designers.
And finally, it’s time to
comment on all the randomness found in the video. I know this is what you came
here for. So, answer me this, nerds: what was that Batman simulator footage
found at 00:45? Was that a simulator or a 3-D movie? WAS THERE EVER A BATMAN
SIMULATOR AS SIX FLAGS?! Because that would have been the biggest “duh” of the
early 1990s, but I can’t seem to recall any being there. Does anyone know?
Because following the Batmobile doing ANYTHING, even picking up Taco Bell,
would have been an E-Ticket simulator experience.
What is that James Bond
007 model behind Gary Goddard during his interviews (at 5:05)? Interesting that
this has been in the works at Universal for so long. It looks like it was
supposed to be a stunt show, ostensibly in the Waterworld/Miami Vice mold. Was
it to be where the current Fear Factor is now? Was it originally supposed to
replace Waterworld? Or the Wild West show? I’ve heard Bond is also a rumored
replacement for T2: 3-D. Is this concept about to be resurrected?
There are also some juicy
rumored “coming attractions” for Universal. Universal scholars will point out
that around this time there were plans for an Apollo 13 simulator
or roller coaster (or both) and a dark ride based on Stephen King’s horror
titles. But I never knew that Lost in Space was considered for
an attraction. Or Godzilla. In fact, the last few minutes of the
video practically scream that Godzilla will be the next big
ride coming to Universal. Oops. Funny how things look from the other side of
the fence.
And then, of course,
there’s the IOA construction footage. As Joe said, this is theme park gold.
Starting at 1:10 we get to see early cinematics of Hulk and Dueling Dragons.
Whether intentional or not, they seem like very old versions. They look nothing
like B&M designs. The Hulk footage actually looks like a Steel
Phantom-Arrow design, and Dueling Dragons I don’t even know what that is. Note
that DD in this version only has one track, and flies around the spires of a
castle, very Dragon’s Tower-like. At 25:10 we get the whole “building a theme
park is like building a city” spiel, but we also get a clue that the video
narrator has absolutely no clue about the details of IOA. He calls Dudley Do-Right
“this water ride.” He calls JP “Jurassic Park Island,” and mistakes footage of
Triceratops Encounter with that of the River Adventure. He also says the
parking garages will be so big they will be seen from space (woof).
But the highlight is
certainly the action starting at 44:45, aka the tour of the construction site.
Here is the buried treasure people. The skeleton of the Hulk structure and the
giant JP drop. The producers taking the first long down a half-completed Dudley
Do-Right track. The interior of the Spider-Man building before the screens come
up. The orchestra rehearsal for the IOA adventure theme and Dr. Doom queue
music. And of course, Steven Spielberg being told that B&M SAID THE HULK
WAS SUPPOSED TO BE THE KIDDY COASTER, AND THAT THE REAL COASTER WAS DUELING
DRAGONS IN THE BACK OF THE PARK. Those were real words said to Steven
Spielberg. On camera. You can’t make this stuff up. Only in Billion
Dollar Fun. Now playing on your local desktop or mobile via YouTube. Be
sure to grab a Coke, popcorn, and candy in the lobby. We hope you enjoy the
movie!
I
am very proud to present this week my all-time favorite amusement park special.
Yes,
ever.
Discovery
Channel started making these amusement park specials in the mid- to late-1990s,
with each one upping the last in production values (and that certainly is not
an exaggeration). Beginning in 1996 or so, these specials were very spotty in
the beginning and looked like closed-circuit TV documentaries. The Discovery
team eventually hit their stride in the 1999-2002 time period, which is far and
away the “golden period” for these types of specials. But before 1999, we see
the first specials, the ones that tread the new ground, like “Wild Rides,” or
“Top Ten Coasters,” or “Billion Dollar Fun,” or “Funhouse.” These were the
channel’s first attempt to explain the weird and wonderful science and art of
the amusement park.
And
in 1998, right as Discovery Channel was getting the hang of making these
specials, there came a landmark catch-all show that perfectly summed up the complex thinking and exuberant enthusiasm
written into the DNA of our favorite thrill places. This show was called Amusement Parks: The Pursuit of Fun.
The
format of the show is brilliant. After exploring the excitement people have for
amusement parks, and why people continue to visit in record numbers year after
year, the show states that there are four major elements that make up a great
park. The rest of the run time is given to exploring these four elements, with
each section given its own explanation and tie-in with an existing amusement
park, which gets the equivalent of a sort of mini-episode. The show features
the very best of the old and new: Cedar Point, Kennywood, Knoebels, Busch Gardens,
and Universal Orlando, each given its own segment tied into the show’s greater
themes. It’s a tour-de-force of amusement park enthusiasm. It’s so hard for me
to explain how perfect this 45 minutes is. All the major aspects of amusement
parks are covered in a very limited time. Extended time is given to our
favorite parks, almost like mini-specials. The whole thing is wrapped up in a
very easy-to-follow package, and follows an exciting umbrella theme. And the amount of information presented here is
mind-boggling. I would ask you, as an experiment, after you’ve seen the show in
full, to just rewind to a random part of the show. Familiarize yourself with
where you are, then skip ahead, say 30-45 seconds. Then just look at the time
you skipped and realize how much
information is packed into that 30 seconds. This is literally a show that
forces you to watch every second! I wonder if the Discovery Channel team didn’t
know how many more of these specials were to be made, and packed as much information
into this one as possible. It certainly gives that impression. We see in-depth
looks at Cedar Point’s coasters and midways, Kennywood’s groves and old-school
rides, Knoebels’s carousels, coasters, and haunted house, Busch Gardens
Williamsburg’s landscaping, and Universal’s new high-tech attractions. All in
45 minutes! It’s in some ways the Snow
White or Toy Story for the
Discovery Channel specials: a thesis statement and blueprint for all others to
follow. And you won’t find an amusement park special better to emulate, that’s
for sure.
The Pursuit of Fun perfectly
sums up the reasons why we visit amusement parks year in, year out, and how the
parks draw us in and entice us for more. Amusement parks are ostensively a place
for us to enjoy ourselves, and to have fun with friends and family. The
amusement park is designed to place us in situations for us to have “optimum
fun.” Rides are built and designed with the question of “how can this be the
most fun” in mind. These rides are placed apart at just the right distance so
they are far enough away from other rides that we don’t get overwhelmed, but
not far enough away to force us to walk a long distance, tiring us out. In
between, there has strategically been placed areas for our comfort: benches,
restaurants, shows, shops, fountains, boats. It’s all to provide the “optimum
fun” for each guest. The choices have been laid out and given, it is now up to
us to determine our own path to optimum fun.
And
once we are out of the gentle walkways and onto the metal machines, how is our experience
transformed? It is a great way to let off steam, first of all, and provide a
momentary escape from the drudgeries of adult life. They’re certainly an
adrenaline rush that cannot commonly be found in our day-to-day lives. But, as
the show tells us, these rides also help us push our own boundaries, past what
we felt we could experience before. Remember your first ride on a
hyper-coaster? Or your first ride on a coaster with inversions? How did that
ride feel? Every truly new ride we experience pushes our boundaries just a bit
further. They meet our need to constantly be challenged, and to push ourselves into
new territory. And best of all, we share this experience communally, with
dozens of other screaming passengers on board. For amusement parks are, above
all, a communal experience.
And
how do these parks entice us to visit, and to ride? Walt’s weenie theory
personally encapsulates this. For amusement parks, roller coasters act as a
flashing neon sign, billboards towering over the horizon, advertising the fun
to be had within, enticing us through the gates. They promise us bigger and
better high-tech fun every year.
And
why do we keep visiting, once we’ve spent a day? The main reason is certainly
because we had so much fun we’d like to do it again. It also could be for
nostalgia purposes, to experience the same rides we did back in the day with
our kids. But the parks also entice us back with innovation. Whether bigger or
better rides appear on the horizon every year, or there is a new technology
available, parks invest in creativity and authenticity to bring us new and
unique rides for our riding pleasure. These new technologies allow the parks to
offer new and exotic rides every year to push our curiosity and entice us back.
The
show’s excellent presentation structure delivers an encompassing amusement park
experience in four major sections, presented as elements to the theme park
experience: first, the hair-raising thrills, second, the wide midways with
savory aromas and classic attractions, third, providing ways for us to cool
down on a hot summer’s day, and fourth, providing a communal experience for us
to share our fun with friends and meet new people. These four elements are an
excellent starting place for those looking to understand the allure of
amusement park fun. One could do worse than to stick to these simple ABCs when
designing rides or entire parks.
The
thrill rides portion is dominated by Cedar Point (Magnum and Raptor) and
Kennywood (Steel Phantom and Thudnerbolt). In it, the show explains how and why
the thrill rides are the main attraction in an amusement park visit, as well as
the history of the thrill rides from the original Expos and World’s Fairs to
Coney Island, then to Disneyland, then to the parks of today. The emphasis, of
course, is not just on thrills but also on innovation. From the invention of
the Ferris Wheel to the Magnum, innovation has always been a major part of the
thrill landscape, a fact many designers somehow forget nowadays.
The
midways of the amusement parks have many purposes. They must be wide and
inviting to keep people moving, but also be high energy, with bright lights, kinesthetic
motion like a good swing ride, and the coasters abutting the midway and roaring
overhead. The midway section is not only packed with the history of Kennywood
and Knoebels, but also the explanations of just how many components can be
packed onto a midway. There are train rides, swing rides, and coasters. There
can be action shows in man-made lagoons, or roving marching bands. Fountains.
Carnival games. Woods and trees. Savory aromas and classic foods and treats.
Flowers. Bells. Fiber Optics and statues. Old rides can provide kinesthetic
amusement, like Kennywood’s Turtle Ride or The Whip. New high-tech thrills can
soar over the midway, like the Skycoaster, providing good people-watching. Or,
the midway can also provide quiet leisure, a place where people can reconvene
after a ride, and where old people can sit on a bench. But the beating heart of
the midway arteries, we are told, is the carousel. Knoebels’s famous brass ring
carousel provides the example. The sound of a carousel organ is an amusement park
staple. People are unconsciously drawn to the carousel, and a park cannot
survive without it. It’s telling that, on some amusement park surveys,
carousels are more closely identified with amusement parks than the roller
coasters.
There
is no better place for Discovery Channel to explain the process of cooling
people off than Busch Gardens Williamsburg. Amusement parks are open during the
hottest times of the year, and they are behooved to allow their guests to cool
themselves off for maximum comfort. How many different ways can you think of to
cool off at a park? You can grab some ice cream. You could dip your hand in a
fountain. There are plenty of rides that get you soaked: log flumes, rapids
rides, shoot the chutes, and inevitably some water squirt-gun action in the
kids area. But did you think of the experiences that get you out of the heat? How
about the Sky Tower? Or the simulators and 3-D movies? There are rides like the
swings, the parachute drop, or the skyway that cool you down. And at Busch
Gardens, the amazing landscaping provides excellent shade, the gigantic
air-conditioned restaurants provide great entertainment, and Escape from
Pompeii provides not only air-conditioning but also a giant splashdown. (Too
bad this show was created before Islands of Adventure opened. Be careful not to
drown this time, kids!)
We
sometimes forget one of the best traits of an amusement park is the opportunity
to have fun with friends and meet new people. And yes, parks do try to
communize the experience as much as possible. After all, it’s a very rare ride
that allows only one passenger per car. A typical coaster usually has more than
a dozen. And with this experience, parks also have certain ways to get people
closer together. The classic example, of course, is the bumper cars. But there
are also fun houses, carnival games, dark rides, and haunted houses. These
experiences create memories real fast, and can introduce you to some new
friends who share in your excitement or sheer terror.
Finally,
as if the show hadn’t explored the amusement park world enough, it ties back to
the original segment of innovation, surviving danger, and pushing our limits of
trauma by diving into Universal Orlando and exploring the techno-rides
available there, from T2 to Jurassic Park, and how they tie in all the elements
that have been explained so far.
I
hope you’ll agree that Amusement Parks:
The Pursuit of Fun is a perfect example of what the blueprint of what a
good amusement park documentary should be. I usually watch this show every
Memorial Day weekend, right as the coaster season begins. I’ve never seen any
show that gets me more pumped to visit the parks than this one. Off to ride!
Home to what is probably the cultural capital of the world, New York City, and also somewhere there's a bunch of other urban areas you frequently forget about (Albany, Buffalo, Syracuse, Rochester, and more!), New York is neither New England, the Rust Belt, nor the Mid-Atlantic. It's all of those things at once. Amusement and theme park culture in America was born here at Coney Island, a beach community in the borough of Brooklyn back in the later half of the 19th Century, and the area around it became home to many of America's major ride manufacturers. Coney Island is still there: the Cyclone and Wonder Wheel (on which Mickey's Fun Wheel is based) are National Historic Landmarks and still plugging away, surrounded by a ton of new rides from the folks at Zamperla who've helped revitalize the region and bring it to a glory it hasn't seen since the 1950s.
The "known" of the state ties back to Six Flags: Darien Lake used to be part of the empire, but it has since been dispensed of and gone through a series of private equity owners interested in its unique combination of campground, hotel, concert venue, and amusement rides. Standouts include the world's first Intamin hyper coaster, Ride of Steel (Superman branding disappeared with the six flags) and the wacky cult favorite kids ride "Moose on The Loose." Still part of the corporation is Great Escape in Lake George: formerly a family run storybook park, Premier Parks bought it from the Wood family in 1996. There haven't been that many changes to it since, with the park still retaining a family park feel instead of a big thrill facility. The Schmeck Comet, formerly operational at Crystal Beach, runs here and is still lauded by many as one of the best classic wood coasters in the world.
But there is more: so, so much more. With perhaps the exception of Pennsylvania, no state in the union has a better attachment to the history of amusements than New York. It then unsurprisingly contains many examples of classic rides, attractions, and even shows that are often otherwise lost to time. Lake George is home to one of these examples in another storybook park called Magic Forest. An accompaniment of fairly general kids rides, the "safari" train ride with its statues, and fairy tale displays with primitive animatronics are, in and of themselves, rarities. But then there's the diving horse. Yes. A diving horse: one that jumps off a ledge into a pool of water. West of Magic Forest is another storybook park with a strong aquatic retro feel, Enchanted Forest Water Safari in Old Forge. Rather than diving horses, it has an unmatched array of classic concrete water slides; most with heated water!
Western New York has plenty of history to celebrate too. The Herschell Carousel Factory Museum in North Tonawanda details the history of one of the most important ride manufacturers in American history featuring both fully restored and operational kiddie rides as well as a full size carousel. Midway State Park features a small amusement park operated by government this way too on the banks of Chautauqua Lake. Perhaps its most impressive feature is the roller rink/ballroom, a gorgeous facility that closed when the park transferred to public hands in the 2000s but is kept maintained for the time being. Amusement rides and games are still available. Another lake (Oneida) is the location on which Sylvan Beach runs. This complex is actually operated by multiple concessionaires, and there's a 100+ year old carousel, electromechanical games of chance such as Fascination, and a full size steel roller coaster. The park is probably most well known for its Pretzel dark ride, Laffland, mostly untouched in the many decades since its construction.
Two "full size" parks also celebrate the history of amusements in the region. Seabreeze outside of Rochester opened its gates back in 1879, and features all sorts of goodies. There's Bobsleds, a junior wood coaster that was converted to tubular steel in the late 1950s. There's the Jack Rabbit, a terrain wooden out-and-back from Miller and Baker. The train opened in 1974, but the rolling stock seems much, much older. The carousel also looks older than it actually is: the original burned down in a fire, and craftsmen meticulously went about recreating it. Today the building is much more fire resistant and that's good considering how many pieces of carousel music the owners store here. It's practically a museum to carousel and automatia. If you can believe it, the oldest mini golf in the US (Whispering Pines) is within walking distance of Seabreeze - and it is tough. Fantasy Island on Grand Island near Niagara Falls has undergone their fair share of name changes (at one point being "Two Flags Over Niagara") and ownership (now part of Apex), but still hasn't lost its identity as a family park with unique attractions like canoeing. The Silver Comet wood coaster is based roughly on the Crystal Beach Comet (yeah, like the same ride at Great Escape!) but focuses more on laterals than airtime. And it runs really well.
In a superior fashion to most states, New York meets the needs of the smaller markets better than almost any other in the union. Eldridge Park in Elmira (just south of the Finger Lakes) doesn't have a lot, but it does have a carousel, really nice set of Flying Scooters, and several other kiddie rides that most small cities would adore having. Upstate in Albany, Huck Finn's Playland saved most of the rides from Hoffman's Playland (minus the Lusse Bumper Cars) and keep them up and running from Memorial Day into early October. Bigger than both combined is Adventureland in Long Island, which will be getting a new dark ride for the 2018 season and received a Gerstlauer spinning coaster in 2015. But all of these pale next to the County-owned Rye Playland. Filled with classic Art Deco architecture, a gorgeous beach, classic arcade games, and great old rides, Rye is a gorgeous throwback. There's three dark rides, a smooth and fast wood coaster (Dragon Coaster), and the best Derby Racer anywhere. If you've never gotten a chance to go, you can see video of it as a focal point in the film Big. Yeah, that amusement park on the beach? Big.
If
this doesn’t get you excited about going to amusement parks, nothing will.
This
is my favorite of the Discovery Channel’s Extreme Rides/Wild Rides series. It’s
the one I always come back to when I want to get excited about the upcoming
summer season. Back in the late-1990s/early-2000s, Discovery Channel (and its
Travel Channel and TLC counterparts) became obsessed with amusement parks and
roller coasters. Every Memorial Day there would be a “Thrills, Chills, and
Spills” marathon, where there would be several new roller coaster and amusement
parks shows. There was always a new “Top 10 Coasters” type show, which would
mostly be touting the newer coasters that debuted the previous year (funny how
the list of Top 10 coasters seemed to move around every year. I remember The
Beast would jump in and out of the Top 10 on an alternate basis…was turnover
for Discovery Channel writers really that high?). There would also be a new
highlighted theme or amusement park. You’ve already seen our entries (listed on
the bottom of this column) for Disneyland Paris, Magic Mountain, and Busch
Gardens, but there are quite a few more that will be upcoming.
But
my favorite ongoing series was always the Extreme Rides series. This series
would feature the most cutting-edge rides from the past year, with interviews
with the ride designers and the ride’s biggest fans. This would of course
follow (most of the time) with an on-ride POV. There would be stories of the
park the ride’s featured in and the background of how the introduction of the
ride came to be. And of course, at the end of the show, there would be a
preview of the extreme rides of the upcoming year.
Extreme
Rides 2000 is the “Star Trek II: Wrath of Khan” of the series. The features are
fun, the interviews are great (with some special guest stars), it runs the
gamut from coasters to amusement rides to themed rides. If the Discovery Channel
just made an Extreme Rides show every year, that’s all I would ask of them. I
wouldn’t need anything else.
And
Extreme Rides 2000 came at such an interesting time in the amusement park
timeline. B&M had just exhausted its creativity throughout the 1990s with
inverted and stand-up coasters, eventually culminating with the debut of Alpengeist
and Riddler’s Revenge, respectively. So, they decided to branch out again and
start innovating with floorless coasters (Medusa, featured) and hyper coasters (Raging
Bull and Apollo’s Chariot). And as B&M and others began to go into the
hyper-space, Magic Mountain and Cedar Point decided to test the limits of how
high coasters can go with Goliath and Millennium Force, respectively. What we
forget that’s mind-blowing is Goliath and Millennium Force both set coaster height records, and they opened within three months of each other.
Along
with B&M’s forays, there were other coaster design companies that decided
to really test how extreme coaster
vehicles can get. Featured in the coming attractions portion of the video is
the dawn of the flying coaster (which, we must remember, in the era of the
Vekoma models, were originally called “lay-down coasters”), which is so new the
preview is shown in CGI, and Stan Checketts’ bat-crazy
what-the-hell-just-happened Thrust Air 2000, which in a few years would become
Hypersonic XLC at Kings Dominion, and then a few years later, nothing. In this
era, coasters were becoming bigger, faster, and stranger every year (those were
the days).
This
was when wooden coasters were suddenly making a comeback. After the Dinn
Corporation made a few behemoths in the early-1990s (Texas Giant, Mean Streak,
etc.), wooden coasters became smaller and more unique, thanks to Great Coasters
(GCI) and Custom Coasters (CCI). When CCI designed The Raven for Holiday World
in 1995, they sent a clear message that not only were wooden coasters on their
way back, but they didn’t have to be 200 feet tall to pack a real punch. A real
renaissance for wooden coasters ensued, and featured in this video is one of
the weirdest of the bunch (and that’s an understatement): the ultra
out-and-back that is Shivering Timbers at Michigan’s Adventure. At the time it
was built, it opened a lot of eyes as to just how weird wooden coasters can
get.
As
I stated in my last article feature, the launched coaster really changed the
game in the theme park world. No longer restricted by space constraints (the
bigger the lift hill, the more land is needed), now coasters could go 70+ miles
an hour without the need of a single lift hill. Space Mountain at Disneyland
Paris begat Flight of Fear here in the U.S., which begat the incredible 100
mph/400 foot tall Superman: The Escape (hard to believe something like that was
created as far back as 1996. Remember when they had to literally rewrite the
coaster height record rules so Superman would be its own separate category, and
not included in the “continuous” coaster records?). Superman begat Batman and
Robin: The Chiller, which eventually begat Volcano: the world’s first inverted launched coaster. And its
weirdness, in my opinion, has never been matched. With two distinct launches,
and the second sending you upwards through a fiery volcano? That takes some
creativity.
And
finally, there are quite a few non-coaster features in this video. The first is
the Katanga Skyscraper in Orlando, the extreme amusement flat ride from the
makers of every bungee-jumping Sky Coaster and catapult-flinging monstrosity
you see in amusement parks these days. Themed rides are featured here too. Journey
to Atlantis from SeaWorld Orlando is here. It was inevitable that Splash Mountain’s
infamous double-dip would lead to the firing of a hundred imaginations about
what else a standard log flume track
could do. The next logical step was to combine the log flume with a coaster
track, giving the flume the ability to turn
and even rise back up in the middle
of a splashdown hill. And looking at the video, it’s admirable how SeaWorld was
able to theme this ride while Disney’s popularity was booming. SeaWorld (back
then) obviously was determined to try to bridge the gap between it and Disney
in any way it could.
And
speaking of bridging the gap, what ride encapsulated that concept better than
Spider-Man? That’s right, Spider-Man’s here too. IOA had just opened the year
before, and Discovery Channel wasn’t going to let that go without highlighting
the most mind-blowing ride at the park. And also, think about how commendable that
was. In a park with Dueling Dragons, Hulk, and Jurassic Park, on a show called
Extreme Rides 2000 Discovery Channel thought best to showcase the hell out of
Spider-Man. Damn good work, that. Jolly good show.
This
time in amusement park history was very similar to what we saw with Hollywood
movies also. Since Star Wars was
released in 1977, and then once Terminator
2 and Jurassic Park introduced CGI
to the masses, the race was on every year to make bigger, better, more
expensive, and more sophisticated movies every summer. It was expected that
each summer’s movies would be bigger than the last. That’s exactly what was
going on with amusement parks. Can we honestly say there was more innovation in
the amusement park space in any decade more than the 1990s? With the amount of
coasters created, with the creativity of each, and the ingenuity?
Certainly
the ride designers would tell you the 1990s were a golden age of amusement park
designer creativity. Luckily, Extreme Rides 2000 has an all-star lineup of
quality guest stars from all spokes of the park industry wheel. Starting with
the usual Discovery Channel rolodex interviews with Steve Urbanowicz, Allen
Ambrosini, and Paul Ruben, Extreme Rides 2000 also has quite a few white whales
as guest stars: at 5:10 Walter Bolliger (of B&M…yeah, that Bolliger)
discusses B&M’s thought process in transitioning from inverted to floorless
coasters, at 10:10 and 11:12 Peter Kockelman of Gravity Works (of Sky Coaster
fame) talks about creating the Katanga Skyscraper after their Ejection Seat
model, at 17:32 Denise Dinn-Larrick (President of CCI) discusses the impetus
behind Shivering Timbers, at 27:40 Sandor Kernacs (President of Intamin)
explains how difficult it was to translate the LSM technology to inverted
coasters, and at 31:42 Stan Checketts explains just how crazy he is. Oh, and
don’t forget the Spider-Man behind-the-scenes walkthrough with Scott Trowbridge
starting at 36:25.
So
I dare you to watch this and not immediately run to your car and drive to your
local park. In fact, I’ve been typing this whole article while driving at the
same time. Okay, not really. Also, I’m pretty sure the seasonal parks aren’t
open until Friday this week. But it’s
still exciting, darn it. By the end of the show, we’re also promised the
following future ideas:
1.An S&S that goes 100 mph and rises up 350
feet (this was 4 years before Dragster)
2.Log flumes that do loops
3.Wooden coasters that go underwater
More,
please. Now excuse me, I need to go to my car immediately. I love extreme rides!