Okay nerds. The Islands of
Adventure design and construction footage is at 1:10, 25:10, 27:52, 40:00, and
44:45. We know that's why you're here.
Jonathan
Green (@JonathanGreen85):
Universal Studios Parks
and Resorts, more specifically Universal Studios Hollywood was a playground for
me growing up. My dad worked for Universal from 1969-1994 and for the last nine
years of his tenure there, Universal was my home. My passion for the theme park
industry began and my love for Universal was born. So many films that I grew up
with, I wanted to experience and be a part of…from flying in a DeLorean to
battling a Great White and even soaring to new worlds with E.T. When Walt
Disney created Disneyland, his attractions weren’t only just based off of
films. However, when Universal created its first park back in 1964, movies were
the very foundation for which the tour was created.
Under the direction of Jay
Stein and now Tom Williams, Universal Parks and Resorts have aimed at taking
some of the more popular films and bringing them to life in new and inventive
ways. But it didn’t quite start with either Jay or Tom; in fact it didn’t even
start with Walt Disney. It began with Universal Studios founder Carl Laemmle.
In 1915 Carl Laemmle moved Universal Pictures from New Jersey to the San
Fernando Valley in California.
Carl Laemmle’s idea was to
give paying customers a chance to see movies being made. As most already know,
guests paid twenty-five cents and were given a chance to watch some of the many
silent films that were being filmed on the Universal lot. On top of the opportunity
they were also given a sack lunch. Since this was during the silent film era,
multiple films would be shot on adjoining streets and guests could cheer and
boo all they wanted. However, in 1927 the first talking picture The Jazz Singer
debuted, which effectively ended the silent film and the opportunity for guests
to get up-close and personal with the movie making process.
Fast-forward to 1964 and
you come upon two men in Jay Stein and Albert Dorskind. Both Jay and Albert
were the ones who decided to bring back what Laemmle originally wanted in
giving the public a glimpse of what the movie process was like. However, Jay
Stein didn’t stop at just the idea of creating a tour, he wanted an experience.
And with that idea, the Universal Studios Tour was born.
There’s something intriguing about watching a movie being made, however, the connection with the audience won’t happen till the movie comes out in theaters a year or so later, the idea was then to bring to life some of the most memorable films of all time, so guests can be thrusted into their favorite films.
That brings us to this week’s YouTube Tuesday video. During the late 1990s TLC aired an episode of Billion Dollar Fun, which focused on Universal’s push into the real art of not only making movie based attractions, but to also figure out which films will be a success and turns those movies into high-quality attractions. The video takes a look at the early entries of Universal’s attraction such as King Kong, Earthquake, Jaws and even a few from the 1990s like Jurassic Park River Adventure, Terminator 2: 3D Battle Across Time and Twister: Ride it Out.
As a child of the 1980s, Universal Studios Hollywood Studio Tour had a profound impact on me. Every visit to the park had to include a ride aboard the tram. Where else could I come within three feet of a thirty-foot tall, six-and-a-half ton animatronic King Kong or experience an 8.3 Earthquake. These were just two of the many attractions you’d see aboard the Universal Tour. The complexities behind King Kong and Earthquake are incredible especially for its time.
There’s something intriguing about watching a movie being made, however, the connection with the audience won’t happen till the movie comes out in theaters a year or so later, the idea was then to bring to life some of the most memorable films of all time, so guests can be thrusted into their favorite films.
That brings us to this week’s YouTube Tuesday video. During the late 1990s TLC aired an episode of Billion Dollar Fun, which focused on Universal’s push into the real art of not only making movie based attractions, but to also figure out which films will be a success and turns those movies into high-quality attractions. The video takes a look at the early entries of Universal’s attraction such as King Kong, Earthquake, Jaws and even a few from the 1990s like Jurassic Park River Adventure, Terminator 2: 3D Battle Across Time and Twister: Ride it Out.
As a child of the 1980s, Universal Studios Hollywood Studio Tour had a profound impact on me. Every visit to the park had to include a ride aboard the tram. Where else could I come within three feet of a thirty-foot tall, six-and-a-half ton animatronic King Kong or experience an 8.3 Earthquake. These were just two of the many attractions you’d see aboard the Universal Tour. The complexities behind King Kong and Earthquake are incredible especially for its time.
During this time Universal
was never satisfied with where they were. The competition was strong even in
the eighties, so Universal went out and worked with some of the best talents in
the industry like Gary Goddard from The Goddard Group and Phil Hettema who
during the 1990s was Vice President of Universal Creative.
One of the first
attractions Universal began working on while the film was being shot was
Backdraft, which opened in the Lower Lot of Universal Studios Hollywood in July
1992. While the basic idea of going through several rooms before entering the
final scene and boarding a ride wasn’t new, Backdraft stood out from the likes
of Earthquake at Universal Studios Florida, where you entered the final scene
which was a recreation of the climatic finale from the film, in which you
experience a warehouse explode into a blaze of fire with catwalks collapsing
and floors dropping beneath your feet.
While if you’d never been
to Universal Studios Hollywood to see Backdraft in person (attraction closed in
2009), you probably experienced one of the many different versions based off of
the same idea whether it be Twister at Universal Studios Florida, Light’s
Camera Action Starring Steven Spielberg at Universal Studios Singapore or even
Armageddon at Walt Disney Studios in Paris. They were all developed with the
notion of putting you right in the middle of your favorite films or what a
disaster film might look like.
When you’re a theme park
and deciding which movie you want to be your next big themed attraction,
usually you want some assurances that the film has done well at the box office
and in turn will be a success at the parks. Universal took a major gamble when
they began developing two attractions before the films had been released.
Jurassic Park and WaterWorld, both ride and show respectively, were well in
development before the films were released. One film was obviously a monstrous
success while the latter (WaterWorld) ended up being the biggest theatrical
flop in Hollywood history at the time. What’s funny about WaterWorld is that
the theme park show is more popular than the film. The show is currently in its
twenty-second year as of 2017.
Jurassic Park River
Adventure, which was originally designed for Universal Studios Florida, but
opened in Hollywood first in 1996 was being conceptualized during the
production of the film, which Spielberg states in the video “It’s not that
we’re anticipating a big success (film), but it was such a natural fit…What if
the theme park (ride) is more successful than the movie.”
The video tackles two more important additions to Universal’s attraction count, Terminator 2: 3D Battle Across Time and Twister: Ride it Out. Terminator was an incredible task to undertake, many different versions were story boarded including one, where Terminator was to replace The Adventures of Conan inside the Castle Theater at Universal Studios Hollywood. Eventually the show was settled on for Orlando first then three-years later for Hollywood. The sixty-million dollar attraction for Orlando “marked the first time a film’s cast and creative team combined to bring motion picture to life” according to the official Universal press release. The show was the most expensive live action film ever produced as of 1996.
For Universal, it began with Steven Spielberg helping out in the design phase of attractions and within just a few years; entire films cast and creative were designing and starring in attractions. And now, it’s almost unheard of for a director or cast of a franchise to not be involved in the creative process for rides and shows.
Universal Parks and Resorts are an ever-changing beast. For fans that grew up with the parks, there’s not much left to hold on to as Hollywood only has two attractions on the Studio Tour left from the 1980s in Flash Flood and Earthquake and one show in Animal Actors. In Orlando, only The E.T. Adventure, Animal Actors and Horror Make-up show are left from opening day.
The video tackles two more important additions to Universal’s attraction count, Terminator 2: 3D Battle Across Time and Twister: Ride it Out. Terminator was an incredible task to undertake, many different versions were story boarded including one, where Terminator was to replace The Adventures of Conan inside the Castle Theater at Universal Studios Hollywood. Eventually the show was settled on for Orlando first then three-years later for Hollywood. The sixty-million dollar attraction for Orlando “marked the first time a film’s cast and creative team combined to bring motion picture to life” according to the official Universal press release. The show was the most expensive live action film ever produced as of 1996.
For Universal, it began with Steven Spielberg helping out in the design phase of attractions and within just a few years; entire films cast and creative were designing and starring in attractions. And now, it’s almost unheard of for a director or cast of a franchise to not be involved in the creative process for rides and shows.
Universal Parks and Resorts are an ever-changing beast. For fans that grew up with the parks, there’s not much left to hold on to as Hollywood only has two attractions on the Studio Tour left from the 1980s in Flash Flood and Earthquake and one show in Animal Actors. In Orlando, only The E.T. Adventure, Animal Actors and Horror Make-up show are left from opening day.
When you’re a theme park based solely off from movies, you must stay current with films that age well and have a long generational span. Which makes this video from TLC a worthy watch. To see the creative process in deciding not only which movies will be a success five or seven years from when the come out, but movies that will span decades.
Joe (@parkscopejoe):
"Billion Dollar
Fun" should really be named "Universal Studios Florida Propaganda
Film Late 90s Edition". This special has more similarities to Disney's own
productions than prior TLC and Discovery Channel specials. Additionally
"Billion Dollar Fun" is a lost tomb of theme park attractions and
concept art that transcends beyond its limited theme park focus.
Of the attractions featured in this special only two remain: Jurassic Park River Adventure and The Incredible Hulk, and the Hulk was rebuilt with new show elements! Universal's willingness to rebuild and replace is both a boon and curse on the parks. The parks remain fresh and stinkers of attractions are replaced at a regular interval but no one attraction can transcend its own opening hype to become a classic. While a Disney's Hollywood Studios special produced in 1998 would be nearly identical to the park as it is run even just two years ago, "Billion Dollar Fun" produced around 1998 is completely out of date now.
Of the attractions featured in this special only two remain: Jurassic Park River Adventure and The Incredible Hulk, and the Hulk was rebuilt with new show elements! Universal's willingness to rebuild and replace is both a boon and curse on the parks. The parks remain fresh and stinkers of attractions are replaced at a regular interval but no one attraction can transcend its own opening hype to become a classic. While a Disney's Hollywood Studios special produced in 1998 would be nearly identical to the park as it is run even just two years ago, "Billion Dollar Fun" produced around 1998 is completely out of date now.
"Billion Dollar
Fun" focuses on the gospel of theme park attraction as movie marketing,
not nostalgia fueled pieces of Americana. In a way, the lack of romance has
been the differentiating factor Disney fans tend to dislike the most.
Executives keep hammering home the idea of movie making and theme parks.
The actual show tackles five major Universal projects over the course of development: Back to the Future: The Ride, Jurassic Park River Adventure, T2:3D, Twister: Ride it Out, and all of Islands of Adventure. Each attraction's development process and history is covered and the now familiar talking points are covered: T2:3D is the most expensive film ever made per minute, Twister recycles tons of air, Jurassic Park ride was in development concurrently with the movie, and more. And Stan Lee's enthusiastic proclamation that Islands of Adventure's Marvel Super Hero Island will be so good that Universal should get tax exempt status because of the good it will bring to humanity (instead Universal just gets cuts and funding thanks to the "high crime" area laws). Seeing original concept video, concept art, and opening year video from the two Universal parks is also worth its weight in gold.
Overall the special feels flat and one note, it highlights the need for parks to constantly refresh (this should have been shown to Disney) with any and all justification being long lines. Interviews with Gary Goddard and others from Universal Creative are fun but lifeless in filming. These specials have changed so much in 20 years now focusing as much on guests and cast members as much as movie directors and attraction designers. "Billion Dollar Fun" is worth it for the rare footage and crazy interviews but not much else.
The actual show tackles five major Universal projects over the course of development: Back to the Future: The Ride, Jurassic Park River Adventure, T2:3D, Twister: Ride it Out, and all of Islands of Adventure. Each attraction's development process and history is covered and the now familiar talking points are covered: T2:3D is the most expensive film ever made per minute, Twister recycles tons of air, Jurassic Park ride was in development concurrently with the movie, and more. And Stan Lee's enthusiastic proclamation that Islands of Adventure's Marvel Super Hero Island will be so good that Universal should get tax exempt status because of the good it will bring to humanity (instead Universal just gets cuts and funding thanks to the "high crime" area laws). Seeing original concept video, concept art, and opening year video from the two Universal parks is also worth its weight in gold.
Overall the special feels flat and one note, it highlights the need for parks to constantly refresh (this should have been shown to Disney) with any and all justification being long lines. Interviews with Gary Goddard and others from Universal Creative are fun but lifeless in filming. These specials have changed so much in 20 years now focusing as much on guests and cast members as much as movie directors and attraction designers. "Billion Dollar Fun" is worth it for the rare footage and crazy interviews but not much else.
Jeff
(@ParkScopeJeff):
Film-based attractions
certainly aren’t a new phenomenon. Even before Walt took us on electric
busbar-powered trips through Neverland, Wonderland, and Toad Hall, there were
exhibits and funhouses throughout the country’s amusement parks, expositions,
and World’s Fairs to take audiences into the world of a movie. Even the
premiere of Snow White at the Carthay Circle featured a Disney-sponsored
miniature Seven Dwarfs cottage for kids to play in.
We’ve always been hungry
to jump into the world of the movies. We’ve always wanted to roleplay the part
of Luke Skywalker or Princess Leia or Han Solo and fight off the Stormtroopers.
We’ve always wanted to immerse ourselves in a world that seems more exciting
than the one we currently live in. And now, like video games and RPGs, theme
park attractions can give us a chance to fully enter and interact with these
worlds as if they were real.
If you were to tell
someone living in the 1930s that they would be one day able to ride on a tram
and be menaced by a stories-high King Kong, what would the reaction be? Talk to
someone who has never been to a Disney or Universal park. Tell them they would
be able to ride through Gringotts with Harry Potter, or drive through New York
with Spider-Man. It’s everyone’s dream come true, really. To be a part of the
magic. To be a part of Hollywood.
Walt Disney wasn’t the
first to incorporate three-dimensional elements of popular movies, but he
certainly was the first to mold it into the familiar theme park format we see
today. After all, Indy and Tower and Mania all owe their existence to the seeds
that were planted in that original 1955 Fantasyland. Sail through London and
Neverland with Peter Pan! Ride through Wonderland with Alice! Quite a hook for
an enterprise best known for beer carts and ferris wheels.
What’s interesting to me
in the history of movie-based attractions is the fact that Walt and company
practically abandoned the idea post-1958. It’s clear he tried to tie-in as many
elements of Disneyland 1.0 as possible to pre-existing franchises, partly as a
selling point for those unfamiliar to what Disneyland was to be, and partly
because he thought it would be fun for kids to walk through Davy Crockett’s
world. Remember, even the Jungle Cruise was subtly connected in media to the
popular Bogart and Hepburn film The African Queen. But once we get
to the Tomorrowland expansion in 1959, we don’t see another new film-based
attraction until Pinocchio’s Daring Journey in 1983, with the exception of the
Swiss Family Treehouse (and 20k if we discount the fact it’s a re-imagining of
the submarine prototype). That’s 24 years with, at most, two new
film-based attractions. TWO! Can you imagine if that were proposed at Disney
today? Please make sure there are no flammable objects nearby!
And that gets into the
real critique of this special, something that Joe also touched on. There’s a
real stigma in theme park executive circles nowadays that everything must
be based on a pre-existing movie franchise. Indeed, Billion Dollar Fun acts
as if movie-based attractions are the only way to go. To be sure,
this is mostly because the show is a Universal Studios propaganda piece, but
it’s like watching a football analyst go on and on about a team’s high-powered
offense without realizing offense alone is not what makes a winning team. With
theme park attractions, it’s about putting the audience into emotional
situations. It could be scary situations as in a haunted house, or thrilling
situations as on a roller coaster, or dramatic situation as in the attractions
with more character-based elements. But the film-based attractions are only one
way to go of many.
We can easily see the
reasons behind making film-based attractions. These attractions come with
built-in recognition and emotions in the audience. The merchandise is
practically pre-sold. And in an environment where the main cycle of action (aka
the ride itself) is only about 4 minutes long, that initial familiarity with
the characters can save a lot of time and effort in attempting exposition and
setting up the scene. Realistically, it’s much harder to make another Pirates
of the Caribbean than it is to make another Forbidden Journey. Creating
characters and entire worlds from scratch is not something MBA-schooled
executives have the time or the patience for when they can start selling
merchandise NOW.
Which brings us now back
to Billion Dollar Fun, and my observations. I agree with the show
that today’s E-Ticket attractions share a lot in common with Hollywood
blockbusters. Neither of them are released in short intervals. Each studio will
have only one or two major blockbusters a year, and theme parks (since there is
limited space to build and popular E-Tickets bring in far less immediate
revenue than popular movies) only release E-Tickets once every 3-5 years (or in
Epcot’s case, once every Peter Quill visit).
Both have become
billion-dollar industries in themselves, and thus have captured the attention
of movie studios. They’re always looking for more ways to make money after all.
Especially if you’re, say, Paramount, and don’t currently own any theme parks,
you could license popular properties such as Star Trek or Mission: Impossible
to Universal for huge fees (plus a percentage of merchandise revenues of
course) and have absolutely no downside if the ride flops, since you didn’t
spend any money to build the thing to begin with. So this area is a potential
cash cow.
I was very impressed with
the number of major Hollywood and theme park players TLC was able to put on
camera (it seems the earlier the special, the more celebrities were willing to
be interviewed). In this special we get not only the ubiquitous Steven
Spielberg and Douglas Trumbull Universal interviews, but also Stan Lee, Gary
Kurtz (producer of the original Star Wars trilogy), Jan de Bont (director
of Speed and Twister), Gary Goddard, James
Cameron, and even Dean Devlin and Roland Emmerich (directors and producers
of Independence Day, Godzilla, and The Day After
Tomorrow).
They all have some very
good insights into what makes a film-based attractions so exciting and
appealing, as well as where the idea of film-based attractions can go in the
future. We’ve always wanted to go to the Chinese Theater to put our hands in
the cement, or visit the soundstages where movies are filmed, because we want
to get close to our favorite characters and movie stars. Douglas Trumbull
relates how his work on 2001: A Space Odyssey prepared him for
the potential of audience participation (apparently he had never gone to
Disneyland). As we all know, the end sequence in 2001 is
completely different from the rest of the movie, being a constant stream of
images. It does not have a plot or character development. It is just pure
visceral image. The idea being that the audience is the actor. It’s happening
to them.
And that’s where
film-based attractions, from Mr. Toad to Gringotts, succeed. It’s happening
to you. You are Snow White, and in tonight’s episode, you are the
star. Trumbull notes that rides are like dreams or out-of-body experiences.
They exist in a hyper-reality so beloved by John Hench and other theme park
philosophers. Jan de Bont chimes in by saying that audiences “want to be closer
to danger.” Rather than simply see the shark attack on the screen, they want
the shark to attack them, as long as nobody actually gets hurt, like a good
magic trick. Rides based on films work best when a particular visceral action
sequence can be identified and connected with the audience’s preconceived
notions of the film on which the attraction is based. James Cameron adds that
rides “break down the barrier” between the audience and the characters. The
audience in T2: 3-D can see the characters jump from the screen onto the stage,
and then back. Lines of reality are blurred. And lastly, and I can’t believe
I’m saying this, but the producers of Godzilla say probably
the most prescient item about this subject, when they mention that a film-based
attraction has to be an extension of a movie, not merely
the exploitation of a movie. Disney certainly has a lot to
learn in that area nowadays. But it’s certainly correct. I’ll be nice here and
point out that the most successful film-based attractions, especially recently
(Forbidden Journey, Gringotts, Flight of Passage) are extensions of the movies
they represent, with new scenes and actions by the characters. They are not
merely there to be a “Harry Potter ride.”
So where is this
technology taking us, or, more specifically, where does our celebrities think
the technology will take us? Douglas Trumbull thinks that there is the
possibility for an audience member to have a one-to-one encounter with Harrison
Ford or Harry Potter, where the characters directly interact with you (you
know, all these other people think I’m talking to them…). Jan de Bont wants to
take the theme park potential beyond the berm and into the movie theater. For Twister,
he wished every theater could have moving seats, blowing air, and the smell of
the humidity so the audience can better feel what the characters were going
through. I guess we still have yet to figure that one out. But things to think
about for you future three-dimensional entertainment designers.
And finally, it’s time to
comment on all the randomness found in the video. I know this is what you came
here for. So, answer me this, nerds: what was that Batman simulator footage
found at 00:45? Was that a simulator or a 3-D movie? WAS THERE EVER A BATMAN
SIMULATOR AS SIX FLAGS?! Because that would have been the biggest “duh” of the
early 1990s, but I can’t seem to recall any being there. Does anyone know?
Because following the Batmobile doing ANYTHING, even picking up Taco Bell,
would have been an E-Ticket simulator experience.
What is that James Bond
007 model behind Gary Goddard during his interviews (at 5:05)? Interesting that
this has been in the works at Universal for so long. It looks like it was
supposed to be a stunt show, ostensibly in the Waterworld/Miami Vice mold. Was
it to be where the current Fear Factor is now? Was it originally supposed to
replace Waterworld? Or the Wild West show? I’ve heard Bond is also a rumored
replacement for T2: 3-D. Is this concept about to be resurrected?
There are also some juicy
rumored “coming attractions” for Universal. Universal scholars will point out
that around this time there were plans for an Apollo 13 simulator
or roller coaster (or both) and a dark ride based on Stephen King’s horror
titles. But I never knew that Lost in Space was considered for
an attraction. Or Godzilla. In fact, the last few minutes of the
video practically scream that Godzilla will be the next big
ride coming to Universal. Oops. Funny how things look from the other side of
the fence.
And then, of course,
there’s the IOA construction footage. As Joe said, this is theme park gold.
Starting at 1:10 we get to see early cinematics of Hulk and Dueling Dragons.
Whether intentional or not, they seem like very old versions. They look nothing
like B&M designs. The Hulk footage actually looks like a Steel
Phantom-Arrow design, and Dueling Dragons I don’t even know what that is. Note
that DD in this version only has one track, and flies around the spires of a
castle, very Dragon’s Tower-like. At 25:10 we get the whole “building a theme
park is like building a city” spiel, but we also get a clue that the video
narrator has absolutely no clue about the details of IOA. He calls Dudley Do-Right
“this water ride.” He calls JP “Jurassic Park Island,” and mistakes footage of
Triceratops Encounter with that of the River Adventure. He also says the
parking garages will be so big they will be seen from space (woof).
But the highlight is
certainly the action starting at 44:45, aka the tour of the construction site.
Here is the buried treasure people. The skeleton of the Hulk structure and the
giant JP drop. The producers taking the first long down a half-completed Dudley
Do-Right track. The interior of the Spider-Man building before the screens come
up. The orchestra rehearsal for the IOA adventure theme and Dr. Doom queue
music. And of course, Steven Spielberg being told that B&M SAID THE HULK
WAS SUPPOSED TO BE THE KIDDY COASTER, AND THAT THE REAL COASTER WAS DUELING
DRAGONS IN THE BACK OF THE PARK. Those were real words said to Steven
Spielberg. On camera. You can’t make this stuff up. Only in Billion
Dollar Fun. Now playing on your local desktop or mobile via YouTube. Be
sure to grab a Coke, popcorn, and candy in the lobby. We hope you enjoy the
movie!
Our Last Ten YouTube Tuesday Features:
#14: Amusement Parks: The Pursuit of Fun
#13: Extreme Rides 2000
#12: Thrill Rides: Designing Fear
#11: Inside Disneyland Paris
#13: Extreme Rides 2000
#12: Thrill Rides: Designing Fear
#11: Inside Disneyland Paris
**Send Jeff a line at HamGamgee@gmail.com. We appreciate your feedback!
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