Arrow-Batic
sighting! Arrow-Batic sighting at 57:20! Thought I had to mention that for all
you pre-2000 coaster fans.
But
first, a quick special announcement: starting this week, we have a three-week
roller coaster theme for YouTube Tuesday. Scream
Machines will be the first of three of TLC’s most popular roller coaster
specials from the late 90s. Won’t that be fun! That is all.
This
is when TLC really started to get serious about talking roller coasters. Once
they got a few coaster notches on their docu-belt, they started really letting
it fly (the next two weeks will feature the two coaster specials that really
made TLC a must-watch destination for coaster fans).
Much
like our Coastermania feature, this
special is geared to talk about the craziness of roller coasters. We follow
(again) some ACE members around and talk to them about why they like coasters
and why we like coasters and why we like to ride them.
The
late 90s was right at the tail end of the epic decade-long coaster wars (which
never really end, but the 1990s were extra intense). The big blockbuster
coasters of the late 90s are featured here, such as Millennium Force (though
technically 2000), Goliath (ditto), Superman, and Stealth. This special can be
hilariously dated because the narrator claims that amusement parks have to fill
the seats because “it’s hard to convince folks to visit when admission prices
are starting to climb above $40!”
We
get some good coaster psychology and lingo here. We of course start by talking
about how coasters are an adrenaline rush, that thrill rides are like a drug,
etc. We follow around the ubiquitous ACE-er Ric Turner (who I guess is
contractually obligated to be in every 1990s coaster special) and explain why
amusement parks give ACE and coaster enthusiasts some ERT: because they are the
“super-users” and influencers who will (theoretically) say such great things
about the new ride as it opens.
Then
we get into a surprising amount of coaster lingo. We learn about protein spills
and code yellows. We learn how similar a launched coaster effect is to an F14
carrier landing, and what happens to the body during a blackout/greyout. We
also get a cool side-by-side comparison of a Space Shot and the ejector seat
training tower for the Navy.
The
narrator then brings in a couple of behavioral psychologists (one of them has
an eye patch! Seriously! If I were his patient I would BEG him to start our
therapy sessions with “How ARRRRRRRRRRRRRRRRRRR you feeling? I would lose it!”).
They explain how coasters are designed to keep your brain in constant sensory
overload, and that these surprises lead to euphoria when the coaster is
successfully conquered. They also discuss the different types of screams (there’s
4 of them!) people use while riding coasters and how it relates to real life
communication.
In
one of the more interesting segments, the psychologists strap a woman with
electrodes to monitor her heart rate and force her on Goliath. It’s a damn good
thing she didn’t mind that much.
We
have a few interviews with coaster designers who, in a departure from most
coaster specials, actually talk about the tempo
of the ride, and the psychological tricks they use to make the ride seem
scarier. The anticipation of the first drop. Placing objects (or wooden
infrastructures) near the track to make it seem like the ride’s going faster. The
head choppers. The point is to straddle the line between terrifying people and
getting them to come back. There’s also an interesting piece of rider narrative
here that, though most coasters are un-themed, designers still approach
coasters as a story, with the rider as protagonist, and every drop and loop a
dramatic story element. It makes heroes out of everyone on the ride when the
coaster is conquered. And that’s a nice lead-in to the IOA segment.
So
I don’t know if they have this anymore, but apparently back in the day IOA had
a “coaster stress management” course for coaster phobics. We follow some of
their stories as they go through the class. And then the first coaster they go
on is Hulk! Jeez, talk about a trial by fire! Some of them are predictably
wetting themselves.
We
then go into the Arrow Dynamics segment and the “FUTURE OF COASTERS!!!” segment
now becoming all too familiar for these shows. We follow Arrow engineers as
they help design the very strange Tennessee Tornado looper for Dollywood, then
talk about the future of thrill rides which are, say it with me, CyberSpace
Mountain, Universal, simulators, blah blah being successors to coasters. “But
nothing will ever replace the real
WHOOOOSH you get on a coaster!”
We
talk about how “in the future, coasters will go 200 mph and will be 800 feet
tall and yada yada” until we get to…ARROW-BATIC. It’s here! We finally found
it!
Like
the ThrustAir 2000 and the flying coaster, the Arrow-Batic was a ubiquitous “coming
soon!” coaster through many coaster specials in 1999 and 2000. Arrow-Batic was,
to paraphrase, sort of like an earlier version of Intamin ZacSpins like Green
Lantern: First Flight. It featured two or three rows of overhanging cars that,
because it was so compact, could perform many maneuvers that inverted coasters
couldn’t, like diving down 90 degrees! Oh and flips and other stuff. It’s good
that one of our specials finally turned up this old chestnut!
But
wait, it gets better! Following Arrow-Batic we get even more ridiculous nonsense
that never made it off the drawing board. Like Vekoma’s Cliff-Hanger Tilt,
which stalled the coaster train on a platform and would tilt it straight down.
Or how about Vekoma’s Hammerhead Stall (!), which…is basically an Intamin
Impulse coaster except with standard above-the-rail trains and straight
vertical towers and…trains shaped like airplanes. You can’t make this stuff up!
Anyone ever heard of these? Now you have!
Tune
in the next two weeks as we ramp up to the BEST TLC coaster specials!
--ParkScopeJeff (@ParkScopeJeff)
Our Last Ten YouTube Tuesday Features:
#17: The Secret World of Amusement Parks
#16: Coastermania
#15: Billion Dollar Fun: Creating the Film-Based Attractions at Universal Studios
#14: Amusement Parks: The Pursuit of Fun
#13: Extreme Rides 2000
#12: Thrill Rides: Designing Fear
#11: Inside Disneyland Paris
#16: Coastermania
#15: Billion Dollar Fun: Creating the Film-Based Attractions at Universal Studios
#14: Amusement Parks: The Pursuit of Fun
#13: Extreme Rides 2000
#12: Thrill Rides: Designing Fear
#11: Inside Disneyland Paris
**Send Jeff a line at HamGamgee@gmail.com. We appreciate your feedback!
FUN FACTS:
ReplyDeleteRic Turner is an Imagineer now. No, really. Also he has a great pinball collection.
The more you know!
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